Finite-state machine

Results: 655



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31Landscape Automata for Search Based Procedural Content Generation. Daniel Ashlock and Cameron McGuinness Abstract—This study introduces a new representation landscape automata for encoding heightmaps that may be used f

Landscape Automata for Search Based Procedural Content Generation. Daniel Ashlock and Cameron McGuinness Abstract—This study introduces a new representation landscape automata for encoding heightmaps that may be used f

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Source URL: eldar.mathstat.uoguelph.ca

Language: English - Date: 2016-07-12 12:05:04
32

PDF Document

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Source URL: thomas.deselaers.de

Language: English - Date: 2014-10-11 09:29:37
33The Viterbi Algorithm  1 The Viterbi Algorithm. M. S. Ryan* and G. R. Nudd.

The Viterbi Algorithm 1 The Viterbi Algorithm. M. S. Ryan* and G. R. Nudd.

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Source URL: twiki.di.uniroma1.it

Language: English - Date: 2013-02-26 06:18:25
34RAPID Programming of Pattern-Recognition Processors Kevin Angstadt Westley Weimer  Kevin Skadron

RAPID Programming of Pattern-Recognition Processors Kevin Angstadt Westley Weimer Kevin Skadron

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Source URL: cap.virginia.edu

Language: English - Date: 2016-03-20 10:07:40
35PII:

PII:

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Source URL: www.cis.upenn.edu

Language: English - Date: 2014-03-05 16:37:08
36ExCAPE Annual Report of Activities April 2014 to MarchOverview

ExCAPE Annual Report of Activities April 2014 to MarchOverview

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Source URL: excape.cis.upenn.edu

Language: English - Date: 2016-01-31 09:37:33
37Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

Representational Complexity of Reactive Agents Frederick W. P. Heckel, Member, IEEE, G. Michael Youngblood, Member, IEEE, and Nikhil S. Ketkar Abstract— Reactive agents are an important part of video games and numerous

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Source URL: game.itu.dk

Language: English
38Online Appendix to: MAPE-K Formal Templates to Rigorously Design Behaviors for Self-Adaptive Systems DIDAC GIL DE LA IGLESIA, Linnaeus University DANNY WEYNS, Linnaeus University

Online Appendix to: MAPE-K Formal Templates to Rigorously Design Behaviors for Self-Adaptive Systems DIDAC GIL DE LA IGLESIA, Linnaeus University DANNY WEYNS, Linnaeus University

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Source URL: homepage.lnu.se

Language: English - Date: 2015-01-21 07:12:04
39Synthesizing Bots Emotional Behaviors through Fuzzy Cognitive Processes Giovanni Acampora, Member, IEEE, Fabio Ferraguto, and Vincenzo Loia , Senior Member, IEEE Abstract— Video games are one of the most significative

Synthesizing Bots Emotional Behaviors through Fuzzy Cognitive Processes Giovanni Acampora, Member, IEEE, Fabio Ferraguto, and Vincenzo Loia , Senior Member, IEEE Abstract— Video games are one of the most significative

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
40A Unified Framework for Emotional Elements Extraction based on Finite State Matching Machine* Yunzhi TAN, Yongfeng ZHANG, Min ZHANG, Yiqun LIU, Shaoping MA State Key Laboratory of Intelligent Technology and Systems, Tsin

A Unified Framework for Emotional Elements Extraction based on Finite State Matching Machine* Yunzhi TAN, Yongfeng ZHANG, Min ZHANG, Yiqun LIU, Shaoping MA State Key Laboratory of Intelligent Technology and Systems, Tsin

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Source URL: yongfeng.me

Language: English - Date: 2015-03-02 08:17:50